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Serious Sam 2 Downloads > Mods > Singleplayer:
X2 Extra Enemies Mod
Filename: x2_extra_enemiesmod_0_5.zip


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11 KB
ReKTeK
5848
11-29-2005
Mods > Singleplayer


Average User Rating: 6.8
Number of Votes: 133
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X2 Extra Enemies Mod - File Description  


Tech: 9
Quality: 9
FunFactor: 9
Stability: 8
Creativity: 9
Installation Instructions: 8

Overall Rating: 8.7

Description:
I'm proud to post one of the very first files created by the community for Serious Sam 2 smile So, what does this mod exactly do? It's very simple, it will spawn twice as much enemies as in the normal Serious Sam 2 game. You want some serious fun and some serious shooting? Then get this mod, you'll like it!

A very good job on creating this mod and I'm looking forward for more mods. Check the readme file to see which maps are supported for the "Extra Enemies" mod. Have fun.



X2 Extra Enemies Mod - Screenshots  
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X2 Extra Enemies Mod - File Download Options  

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X2 Extra Enemies Mod - Readme  
Readme File:
# # # # # # # # # # # # # # # # # #
###################################
# X2 Extra Enemies(MOD) by ReKTeK #
###################################
# # # # # # # # # # # # # # # # # #

Version: 0.5
Date: November 9th, 2005
Credits: Croteam, Shrinker, BestAtGame (Beege), _Ms, meh, The Serious Spoon, gmontem, and everyone who helped me test this online.

--
Description
--

A modification to the original Serious Sam 2 levels, which doubles the "grouped" enemies spawned in the game. Effectively doubling the total enemies.

That's right "double the enemy, double the fun"

I've been working on this for sometime now and it has been tested online successfully. All of the following levels have been modified, although I have done a fair chunk, it is very time consuming hexing every single enemy spawn value.

1_1_Jungle.wld
1_2_ApproachingVillage.wld
1_3_Village.wld
1_4_ApproachingCity.wld
1_5_Mdigbo_CitySuburbs.wld
1_6_Inside_Temple.wld
1_7_City_Metropolis.wld
2_1_Swamp.wld
2_2_Deserted_Base.wld
2_3_Branchester.wld
2_4_Woodstock.wld
2_5_Land_Of_Giants.wld
3_1_ChiFang_Suburbs.wld
3_2_ChiFang_City.wld
3_3_Chaolin_Chambers.wld
3_4_Chans_Palace.wld
4_1_Wasteland.wld
4_2_Canyon.wld
4_3_Bone_Yard.wld
5_1_Village.wld
5_2_SeasideTownApproaching.wld
5_3_Town_City.wld
5_4_Town_Sewers.wld
5_5_Town_Garden.wld
5_6_SkyIslands.wld

With a bit of help from a few techniques, I was able to find and target specific locations and scan for the variables which I wanted to change. There are a few minor glitches with some of the levels, but overall, nothing major. Most I can fix by using the chapter menu and skipping to the next part inside the same level.


--
Quick patching instructions
--

1) Download JojoDiff
http://jojodiff.sourceforge.net/

2) Make a new directory of your choice (example: C:\temp)

3) Extract JojoDiff, then copy the file "..\jdiff06\win32\jpatch-w32.exe" to C:\temp

4) Extract X2_Extra_Enemies(MOD).zip to C:\temp

5) Copy your original .wld files to C:\temp

6) Your directory should like the following.

Directory of C:\temp

[.]
[..]
1_1_Jungle.jdf
1_1_Jungle.wld
1_2_ApproachingVillage.jdf
1_2_ApproachingVillage.wld
1_3_Village.jdf
1_3_Village.wld
1_4_ApproachingCity.jdf
1_4_ApproachingCity.wld
1_5_Mdigbo_CitySuburbs.jdf
1_5_Mdigbo_CitySuburbs.wld
1_6_Inside_Temple.jdf
1_6_Inside_Temple.wld
1_7_City_Metropolis.jdf
1_7_City_Metropolis.wld
2_1_Swamp.jdf
2_1_Swamp.wld
2_2_Deserted_Base.jdf
2_2_Deserted_Base.wld
2_3_Branchester.jdf
2_3_Branchester.wld
2_4_Woodstock.jdf
2_4_Woodstock.wld
2_5_Land_Of_Giants.jdf
2_5_Land_Of_Giants.wld
3_1_ChiFang_Suburbs.jdf
3_1_ChiFang_Suburbs.wld
3_2_ChiFang_City.jdf
3_2_ChiFang_City.wld
3_3_Chaolin_Chambers.jdf
3_3_Chaolin_Chambers.wld
3_4_Chans_Palace.jdf
3_4_Chans_Palace.wld
4_1_Wasteland.jdf
4_1_Wasteland.wld
4_2_Canyon.jdf
4_2_Canyon.wld
4_3_Bone_Yard.jdf
4_3_Bone_Yard.wld
5_1_Village.jdf
5_1_Village.wld
5_2_SeasideTownApproaching.jdf
5_2_SeasideTownApproaching.wld
5_3_Town_City.jdf
5_3_Town_City.wld
5_4_Town_Sewers.jdf
5_4_Town_Sewers.wld
5_5_Town_Garden.jdf
5_5_Town_Garden.wld
5_6_SkyIslands.jdf
5_6_SkyIslands.wld
jpatch-w32.bat
jpatch-w32.exe
readme.txt

7) Run the file jpatch-w32.bat (this will make an output directory and patch your levels)

8) Your "X2 Extra Enemies(MOD)" levels are now located in the ..\output directory

Directory of C:\temp\output

[.]
[..]
1_1_Jungle.wld
1_2_ApproachingVillage.wld
1_3_Village.wld
1_4_ApproachingCity.wld
1_5_Mdigbo_CitySuburbs.wld
1_6_Inside_Temple.wld
1_7_City_Metropolis.wld
2_1_Swamp.wld
2_2_Deserted_Base.wld
2_3_Branchester.wld
2_4_Woodstock.wld
2_5_Land_Of_Giants.wld
3_1_ChiFang_Suburbs.wld
3_2_ChiFang_City.wld
3_3_Chaolin_Chambers.wld
3_4_Chans_Palace.wld
4_1_Wasteland.wld
4_2_Canyon.wld
4_3_Bone_Yard.wld
5_1_Village.wld
5_2_SeasideTownApproaching.wld
5_3_Town_City.wld
5_4_Town_Sewers.wld
5_5_Town_Garden.wld
5_6_SkyIslands.wld

9) Copy the world files to their appropriate locations (remember to always backup your files)

10) Enjoy!


X2 Extra Enemies Mod - User Comments  
The following comments are owned by the user that posted them. Serious Sam 2 Files is not responsible for their content.

Total comments: 4 | Last comment: 02-18-2008 at 05:02

 #1 - 11-30-2005 at 13:22
MC_MRBlonde
From: (Aalten)
Joined: October 14th, 2004
Posts: 704
A very nice mod smile Good job on it.

 #2 - 12-07-2005 at 09:52
SYD247
From: (CA)
Joined: May 20th, 2004
Posts: 191
It saddens me to see this community being so small, thanks for putting your effort in this mod, i'm sure ill enjoy it smile.

 #3 - #2 - 12-07-2005 at 12:27
MC_MRBlonde
From: (Aalten)
Joined: October 14th, 2004
Posts: 704
It is indead a shame frown

In a few weeks I'll start with modding Serious Sam 2 myself, then we can only hope the community will become a bit more active. Another reason why the community at the moment is so small is because Serious Sam 2 is very hard to mod atm.

 #4 - boss - 02-18-2008 at 05:02
Pruna
From: (Ploiesti)
Joined: February 18th, 2008
Posts: 1
is a very god this game



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